


Wealth losses results from the taxation policy set for the higher classes corresponding to the type of government you have.

You also have some minister traits or followers that effects tax rate. The key minister is the treasury minister, as one of his effects is the global tax modifier. Ministers can affect your tax rate either positively or negatively, so you'll have to check their effects, traits and followers continuously. Military government buildings can offer a maximum of 3% tax rate modifier. In most regions you can have a government building that offers you up to 9%, and only nations' capitals will be able to construct the last two tiers that offer 12% and 15%. This value is a multiple of three: 3%, 6%, 9%, 12% and 15%. You will notice in the description of the government building that each tier or level will give you a certain modifier for taxation. The level of each of these structures will affect how much money it will contribute.įor example, if you set the taxes for the higher classes at the first slot, and the third slot for the lower classes, you will be getting 5% and 15% tax rate from each class respectively.Įach region has a capital, and every capital has a government building. Outside the capital you have towns, farms, mines, plantations, ports and road infrastructure. Each region has a capital, and whatever nation controls the capital will control the region and benefit from its income. In Empire: Total War we saw the introduction of regions with towns outside the city for the first time in a Total War game.

